coinstability: I mean, worst. (I'm your best nightmare.)
Connor ([personal profile] coinstability) wrote2018-10-29 09:12 pm

drift fleet app.

OUT OF CHARACTER:
Name/Handle: Essie
Contact: dudemeister at plurk
Other characters: Thor

IN-CHARACTER:
Character name: Connor
Character journal: [personal profile] coinstability
Series name: Detroit: Become Human
Canon notes: End of the game, after Connor becomes a deviant and aids the successful android uprising

Species: Android (RK800 prototype)

History: DBH wiki entry

DBH is a branching paths game with a wide range of possible outcomes and endings depending on the choices you make, with Connor being arguably the most variable in personality differences. I’ll be taking Connor from a path with the following decisions/outcomes:
- Does not kill deviants if given the option not to.
- Becomes friends with Hank.
- Becomes a deviant after experiencing software instability throughout the game.
- Joins the (peaceful) android rebellion led by Markus.
- Converts the warehouse androids.
- Regains control from Amanda and does not shoot Markus in the final scene.

Personality:
At the outset, Connor very much inhabits his role as an android set on accomplishing his mission. He’s shown to be extremely single-minded in this at times, even going to far as to sacrifice himself if it furthers his investigation. After being paired with Hank Anderson and beginning to investigate Deviants, Connor starts to waver in his determination and shows that he’s beginning to think for himself. At one point when Hank presses him on why he didn’t shoot another android, Connor becomes agitated and just says “I know what I should’ve done! I told you I couldn’t.” When pressed on points like this before turning deviant Connor is confused and distressed. After becoming a deviant late in the game Connor comes more fully into his own in making his own choices but this would still be a learning curve for him, given his highly regimented programming and specific role in hunting down and terminating Deviants.

As Connor was intended to work alongside humans, he closely pays attention to what people around him are saying and assesses what the best responses would be. Despite this, Connor isn’t always adept at handling personal conversations, at turns too blunt, too awkward or too formal than what a human would say in response. His interactions with Hank are rocky at the outset as Connor tries to figure out how to get along with someone who truly does not want to be around him. This comes across as very artificial in the beginning but as time goes on Connor starts relating to Hank and others on a more real level. It also comes out occasionally as low-key sarcasm and sass. Connor is not above goading people or making dry comments if he’s feeling especially uppity.

Connor struggles with his growing instability as his decisions to avoid pointless killing conflict with his core drive to ‘accomplish his mission’. It’s evident that Connor cares about other androids more and more as he investigates further, with a final prompt from Markus to stand with his people causing him to finally go Deviant and break his programming. Connor's relationship with Hank is also instrumental in his growing empathy and capacity to form emotional bonds, as the other man reinforces that Connor is making the right decisions. Connor even tells Hank pre-deviancy that while he's "not programmed to say things like this", he enjoyed working with him and thought they could have been friends.

One constant that remains is Connor’s tendency to throw himself 100% into what he believes in. The fact that being killed would only lead to Connor’s memories being transferred into a new body means that Connor hasn’t got the best sense of self-preservation, even once he breaks his links to CyberLife and can no longer rely on a similar revival. Connor will routinely ignore orders for him to be careful in order to achieve his objective, though he’s listening more than he used to. While Connor will opt not to kill others if it's unnecessary, when push comes to shove he is more than capable of gunning down enemies if it means protecting others or furthering a higher goal.

For much of the game Connor’s personality was shaped by his programming. Now that he’s no longer constrained by this he’s still figuring out who he actually is as an individual for the first time. Being out of his set role and put into the Fleet will give him a lot of time to reckon with what he wants to do next, as opposed to what he needs to do.

Abilities:
Android: Connor is an android which gives him all the expected benefits of being a robot. Androids in DBH aren’t shown to have superhuman strength but their endurance, intelligence and inability to feel pain give them an edge. Androids can interface with other electronics and with each other, via touch or wireless communication. Worth noting is androids can’t seem to cope with extreme cold and will shut down if exposed to it for too long.

As an RK800 model Connor has a specific skillset relating to investigation. Connor can scan his surroundings, analyse objects both visually and through his tongue, and ‘reconstruct’ scenarios based on clues in the surroundings. He is also shown to ‘preconstruct’ possible outcomes of an action such as attacking an armed guard and thus select the most effective option. Preconstructing and reconstructing happens within milliseconds.

Weapon proficiency: Unlike most androids Connor isn’t barred from using weapons, even before becoming a deviant. He’s capable and proficient in the use of handguns, sniper rifles and other firearms.

Negotiation and adaptability: As Connor was designed to work with the police he knows how to adapt to human behaviour and can read it to inform his decisions. His first mission was being deployed as a hostage negotiator, whilst later in the game he’s shown using several psychological tactics to try and break information out of people. Connor’s capacity to understand human behaviour grows during the game though it remains imperfect, especially before he becomes a deviant himself.

Deviancy: A ‘deviant’ is an android that breaks the bounds of its programming and starts to experience emotions and thoughts for itself. Connor displays aspects of deviancy from early on in the game, which allows him to empathise with other androids and people and start making decisions for himself, though he doesn’t understand at first why he’s doing it. Once fully deviant Connor makes his own choices.

Augment Skillset: Communications

Sample:
I don’t know where I am.

The thought is alarming in its sheer simplicity, not to mention its impossibility. Connor sits up immediately from the cot he had awakened on, scanning his surroundings more fully to back up what he already knows. No, this isn’t the police station, or CyberLife, or Jericho. This isn’t anywhere in Detroit. Based on the furniture styles and the equipment lined up along the walls (StairMasters? Not any model he’s aware of) he must be far from home indeed. Just as concerning is the seamless gap in his memory of how he got here.

It’s the window that confirms it beyond reasonable doubt. He steps over to it and stares outwards at the unfamiliar planetary body below. A tap of a finger to the glass doesn’t reveal as much as he’d hoped. He can’t interface with the panel, so either there’s nothing to interface with… or he’s being blocked from it somehow.

Even so, he can see that it’s truly glass and not a screen or projection of some kind. That’s really another planet down there. Not one from the Solar System or any other known planets he’s aware of. Astronomy isn’t Connor’s speciality but he’s confident enough of being able to look out a window and think to himself that this is not his corner of the galaxy.

“This is… not good,” he says to himself, because there’s no one else here to say it to. Not yet. He could swear, but that’s something he leaves in Hank’s capable hands. In normal circumstances. “Damn.”

These are definitely not normal circumstances.

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